Wednesday, 1 December 2010
My Multimedia
We were set a task to talk about a piece of multimedia that we like/are interested in and talk about why we do. Personally music is my first love, in particular dance music genres such as house, progressive house, electro house, acid house, funky house, crack house, electro, techno, trance, garage, dubstep and liquid. Music like this is more of a piece of art hence why it is so appealing. Its not just some poorly written song for an artist who can sing a few good notes and look good, just to sell records, holding a celebrity, cosmopolitan image because of it. Or someone screaming down a microphone on a three chord guitar riff. My music is art, a composition, alike to the forms of art that i pursue.
Coming from a graphics/illustration background my love of art will always be these forms. In conclusion the two things i love most are music and art so the combination is something of my most interest.
Above is the video 'One More Time' by Daft Punk. It resembles the acid house/electronic music of the start of the 21st century. The reason i chose this for 'my multimedia' is that it combines such a euphoric melody and lyric with an animation that resembles the song. The animation itself isn't the best but that shows how technology has changed. The story in the animation is told my the song and its lyrics. The magna world we are seeing is raving out to a daft punk concert. The lyrics 'musics got me feeling so free, gunna celebrate' describes the emotions running through the characters 'one more time' emphasises their need to do it again and again as they are in a state of euphoria and wanting it to be continuous.
It is a perfect example of my multimedia as it combines my music with illustration/multimedia. The main reason is that the music is the base of the animation, without it, we'd just simply see some characters dancing to a band. With the music we know the feelings and emotions behind the characters and therefore know the story behind the animation. This is something i would like to bring to my work. As i love music so much, bringing it into my multimedia as a way of telling a story and discovering meaning, would be a perfect way of working.
A treat for you! Heres the real life version ;) (the real world being exactly the same as the euphoric world in the video!) Enjoy!....
http://www.youtube.com/watch?v=4hjRwew3_8U
My Interactive Space
Final Images
Ive been away from my blog for a fair bit now, but going to start updating it with my 1st terms work in preperation for my final presentation.
This post should have followed my 15 image sequence post. These are photos i didnt use yet i feel were my most successful and prospective pictures for my photography portfolio, the image below especially.
Wednesday, 20 October 2010
15 Image Sequence
Our 5 image task later progressed to a 15 image. The task again was simply to make our own images that could be linked in a 15 image sequence to tell a story or process. I went out on location with my camera to photograph Tom again this time obviously creating more images. I used Hampden halls balcony as my location as it provided a nice backdrop, the city image seemed fitting for a photograph of a student. The city backdrop later proved a perfect piece of art for some of my final images, some images that proved quite strong. The final 15 images i choose are the ones shown above. After shooting, i worked with colour tints and black and white effects on photoshop and created this mosaic like effect to present the 15 sequence as an image and as a story.
on location images.....
5 Image Sequence
On our first introduction to interactive space we were introduced to how image can work in sequence. We were directed to the works of Alfred Hitchcock and his film 'Vertigo' from 1958, an American psychological thriller. We were asked to study the stills from the film and appreciate how a still image sequence can tell a story. We were then asked to try and take some of the stills from any part of the film and turn them into sequence. In the end we created a 5 image sequence that told a story, even though they were taken from different parts of the film. It proved alone that a sequence of still images can tell a story, it doesn't have to be constant. We completed 3 of these as background research and ideas for our own practice. our task was to create our own images that could be linked in sequence. I choose to create images that would resemble something someone of our age would do every day, smoking being a very common habit. My 5 image sequence shows my friend Tom in the process of making a roll up cigarette. The sequence is short, but it shows in 5 images, you can tell a story or in this case a process.
Tuesday, 12 October 2010
Design Process Example
The design process i'll talk about is the creation of my final piece for my foundation course, in which I created three large illustrations (shown above). The design process starts with a self-thought title in which I choose 'Perception Of People'. From your title you start to generate ideas through artist research developing to research on your subject which then generates idea development, finalising into a final piece. My specific design process is some what different i think as i knew what I wanted to produce from the outset. Therefore instead of looking for ideas to prove a certain idea, I create evidence to back up my point portrayed in the image. As a foundation project it is generally sketchbook based. My sketchbook contained my specific way of working, this being; sketching, but mainly illustration using tonal imagery focusing on shadow and body form to portray my ideas. My sketchbook itself was extremely collage based, in which my quite pin-point work rested on top as the evidence. Where I got my marks was through my connection between my piece and my work. Going back to my piece 'Perception Of People' it represents how in modern society people rule certain stereotypes off for either their appearance, weight, colour, race etc. I feel I choose three main stereotypes, a black man, a fat man and an anorexic woman. Society holds in areas a strong racial opinion of black people, when in actual fact they are exactly the same as us. Alot of people in society would automatically turn their nose up at a fat/anorexic person, why? They are still people. So this was my thinking process. The connection came from my design process in which I first started looking at artists that portrayed these ideas such as Cindy Sherman and Gillian Wearing. This gave me ideas for stereotypes in society which i then studied. I narrowed off the ones i felt most strongly about by developing the original idea leading to the ones in my piece and started to draw ideas up, looking back at my research as i went, eventually leading to what you see as the final piece. The reason the three are separate, is the idea that they have been singled out. In summary, my design process is mainly sketch based, but there is a broad collection of research that backs up a certain idea. That is the main way i have worked so far to date.
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